Thx to your objects I built a syncable and subdividable delay with tables.
Check this out:Table Delay 1_0_0.axp
Reason why I did this I want to have a delay and looper on one board and have the max looping time, leaving me no space more for the delay. so my idea was using part of the table for the delay. To be precise the first loop slot, leaving me still 3 tracks for looping. (wich is for the travel setup I'm working on still enough)
If you have any concerns about this let me know, theoretically it should work...
btw you can also to the drooney stuff you sent me but all synced to a clock.
P.S. Now I'm busy building user interfaces using your midi and seq objects. I find still a bit hard to do what I want to do with your blocks:
With my Launchcontrol I want to have different layers of button rows that I can shift with some other buttons.
Each row should either:
1. Have and off toggles or momentary behaviour
2. give me an integer, so notes 0-3 should give me i 0-3
I want to get this as efficient as possible since I'm limited on ram. The 1. is easy with your objects but I can't manage to get both.
My aproach is using tables for this, wich has the advantage that I can store default values. You have any Ideas how to do this with your objects?
right now I'm using step toggle and table sent note.