I'm getting back into Axoloti after a while, so I'm (again) following the "Axoloti basic synthesis tutorial" on youtube.
I've created my voice subpatch, and my main synth patch.
I want to have polyphony using X instantiations of my voice patch.
What I'd like to do is add some random to my voice patch, so that when I play a few notes in a chord - instancing say 4 voices - every voice has a slight random variation.
Let's say I'd like every voice instance to have a slightly different attack than any other (when playing notes at exactly the same time).
What I'm wondering is what the "cheapest"" (CPU wise) random is that will actually give me a new random per instantiated voice.
(I hope you get what I mean?)