Ahh yeah, NOW I get where you are coming from. Sorry I didnt check the link before answering.....
The page you are looking at is to be honest a bit outdated. By that I mean you really do not need to edit names, uuid, sha etc. in XML editor, cause there are other ways of doing it that works MUCH better and is much easier. But as said, the link is outdate, it is really not the way its done these day, as the editor has been updated and can do most of the stuff automatically.
The BEST way to create an Axo object is:
1. find the object you want to edit.
2. Push the triangle in the top corner of the object and select "embed as patch object"
3. Now you have your own object free of the com.lib., but you still need to SAVE the object as you own, which Ill get to next. When you push "edit" you will get access to the internal object editor, which i highly recommend using, its to me much easier than XML, but I guess it depends on ones coding skills).
Okay, so you need to save the object, which is next step. And i REALLY recommend you doing it this way instead of the "manual" way your were trying.
- Push "edit" on the object top open object editor, go to "file" and select "copy to library".
- Put in details of where you want to save, local or community..... and save it.
- Wait for the log to finish updating the library.
- Type in the object name in the object finder and watch your new object come up
When you do it like this most things that HAVE to be done to an object, is done automatically, like creating those Id's, SHAA, UUID, etc that you can see in the link you posted.
Try this and see if it makes more sense to you Yu should just get used to using the internal object editor instead its much easier and much faster overall.
(If you want to create a helpfile, you need to put the helpfile into the same folder as the object the helpfile belongs to. And then add it in the object editor in the "overview" menu. But check the other stuff first and then maybe wait with looking into the helpfile stuff)