Thought I'd share one of the patches I've been working on, it's a step sequencer inspired by the old nokia snake game. It's geared towards performance and live interaction.
You can retrigger the sequence starting from any pad, and can move the snake up, down, left and right, or turn it clockwise or anti-clockwise. The movements of the snake can be recorded.
Each step can send up to 4 notes with velocity, and up to 4 CCs (only sending mono notes in the video). There's a midi learn function for which CCs.
Sequences are a maximum of 64 steps, and a minimum of 1. Steps can be tied. If a step is turned on but has no notes assigned, it will play the previous played step's notes.
There's a few 'trigger' modes - loop, one shot, direction reverse (goes in opposite direction when it meets the end of the sequence), and one where the snake just runs off the grid if it hits the edge.
It's all based on some custom objects I made.
Still got a couple of things to iron out (occasional stuck leds, etc.) but it's pretty solid.