Hi, Axoloti Community!
My first post here is a real noob-style question, one I'm surprised I have to ask, but I'm a bit confused by the lack of inlets on objects that require them in order to modulate their parameters.
Take the object fx/lmnts/reverb for example.
I think It's a great object, and with lots of control via it's on-screen dials. But what's confusing me is how I'm supposed to use this object in the true spirit of Axoloti, meaning the ability to control it when Axoloti is away from it's GUI, independent of the computer.
I thought about using it to build an Axoloti-powered rack-mountable reverb unit, but then noticed the lack of inlets to modulate the parameters. Without inlets, I don't understand how I'm supposed to wire-up external hardware knobs to the board in order to control it.
I understand that some objects have more specific uses. For example, an on-screen boolean display object is useful when developing a patch, but pointless on an independent Axoloti. But the reverb object in this example, is no such object. It's an object which, being part of the Axoloti object library, should be fully exposed to the patching process of Axoloti via inlets for it's parameters.
The way it is (and many other objects are) makes these objects feel half-baked in that they're not true integrators of the patching environment if we cannot modulate their parameters. What I love about Axoloti, the spirit of Axoloti, is that it would free me from the computer environment once the design process is complete. But having objects that require the Axoloti Patcher in order to control them, completely goes against that spirit of independence, and hinders their use away from the computer.
Or at least, that's what it feels like. So that kinda sums-up my question really, is there something obvious I'm not aware of, like maybe there's a way to expose dials as inlets, or something to that effect?