(beware of sound level)
I started this one to test the oversampling / downsampling / antialiasing objects I am developing.
This is a polyphonic patch that uses a common distortion, so the resulting sound mostly depends on the frequency ratios. 4th, 5th and 8ves sound smooth, other ratios will sound harsher.
- The pitch bend is +- one octave
- the modulation wheel induces vibrato
- the aftertouch controls the distortion (gains and cutoff/res of intermediary filter).
The distortion is x2 oversampled. It is based on the classic scheme: sat -> high pass -> sat
The saturations are anti aliased soft clippers (differentiated polynomials and x2 oversampled).
I added a stereotypical ping pong delay.