I started modding the factotum because I wanted to use its stretch/pitchshift stuff in sampler type patches, thought I'd share in case they're useful...
VERSION 2 OBJECTS
Updates of fact player/recorder
fact player v2.0 upload.axp (24.1 KB)
VERSION 1 OBJECTS
First up, here's all the objects in one patch for easy copy and paste (example patches below)
fact objects.axp (36.3 KB)
fact mini upload.axp (9.4 KB)
This is a stripped down version of the factotum, basically a Looper with pitchshift, stretch and rate controls.
fact player sustain upload.axp (22.0 KB)
fact player no sustain upload.axp (18.7 KB)
Here, I've split the fact mini into separate recorder and player objects. It uses an external table (so samples can be saved/loaded. It has a one shot playback mode and simple editing (start and end points). You can also set a 'sustain point' which lets you select a portion of the sample to sustain (sample triggers from the start point, and then it loops the sustain portion and crossfades between it, and the same portion reversed). I've included versions without the sustain feature because it isn't always needed and uses more resources.
You could add several players playing the same recording, but with different start/end points, which can be nice for chopping.
FACT POLY PLAYER
fact poly player upload.axp (32.4 KB)
fact poly player no sustain upload.axp (28.7 KB)
Here I've split it up further, geared towards playing samples with keyboards- the 'editing' features of the player are in a new object so you can set global start/end/sustain points for the sample, and then put the voice player object inside a polyphonic subpatch and use it in synth type setups. The example patch allows you to record a sample, and then play it back with midi, synth style but with the stretch/pitch features of the factotum, with a simple adsr vca. It's pretty cool for one long shot notes, or recording tiny loops and using them like an oscillator, etc etc.
FACT MINI AUTOSAMPLER /DELAY SORT OF THING
fact delay upload.axp (144.1 KB)
And finally, the patch that got me started with all this, it's a 'delay' effect that's actually 7 sequenced fact minis, with lots of scope for reversed/pitch/stretch/granular delay style effects, it's got arp-like features, can be synced and I'm loving it.
There's detailed notes inside the patches. Hopefully there's no zombie objects and I got all those uploads right...
Thanks for the magic @SirSickSik