there are two codes reported uuid and sha, if either mismatch they will be reported in the console, it reports both the incorrect and correct code. so you can simply edit the axo object and replace the incorrect code with the correct code.
obviously only do this, if you know why its wrong e.g. developer said it was wrong for some reason..... its better to ensure its in the right place.
as i said axoloti is designed to have the objects in a particular hierarchy, its not just the 'name' thats important.
consider the fact we have 2 objects called "cc"... one in midi/in/cc and the other midi/out/cc, same for saw, we have an osc/saw and lfo/saw ...
so you can see the just calling something cc or saw is not enough,
in the same way scripts/oneliner_ik is completely different from /oneliner_ik or patch/oneliner_ik (they dont exist, but they might one day)