Yeah it is pretty huge. It has got a lot of sequencers, objects and subpatches but still only reach 33%. I would call it complicated patch but not DSP busting.
I am using 2 delay Read/write delay lines, both in subpatches and both are working when the melody line is not a subpatch. But as soon as I put the melody line in the subpatch I get the SRAM owerflowed......Even though the melody line subpatch does not contain any delays that should take up RAM, only 3 oscillators some envelopes, etc..
But in general the patch is at a point I can not really work with it. Most of the times just moving an object without changing any cables or etc... Makes the patch uncompilable. I can't really do anything to it ATM.
I think I am going to try on my other computer too, to check what the result of that might be
I don't get why moving those oscillators to a subpatch will overflow the SRAM?