testing
so if anyone has an elements or clouds module it would be great if you could help me 'hear' the differences between the eurorack and axo implementations.
at this stage, even really simple patches will help me a lot.
the best way to do this is:
a) create a sound generator in Axo (e.g. sequencer feeding oscillator ) than can be used to feed clouds/elements. (preferably not samples, as its another thing Id have to manage)
b) feed into a eurorack module, to get a nice effect... photograph module settings (or right them down) .. try not to use any other modules!
c) feed into axo module, and try to get close to sounds you had in b.. like to be similar but not same settings on dials etc.
d) send me the picture and recording of eurorack, and patch.
you can do for as many/few patches as you like...
id suggest start simple, e.g. no parameters modulations, then we can move on, once we know the basics are there.
obviously (b) is critical, and is the main thing Im missing..., but also (a) is important as source material has big influence on the result, so its important we have the same in both scenarios
if you are doing things like gates/triggers into the modules again, better these come from an automated source.... ideally axo, but also you could use an eurorack LFO/sequencer that you match the speed/behaviour of in the axo patch for (c) - it just comes down to being 'reproducible'.
(getting users to play notes/samples/triggers cannot to this)
as I said before, Im not trying to get an emulation here, rather if the axo objects are useful, this is good enough for me. however, id like to hear the differences, just to understand a bit better whats going on, and more importantly if I make changes, Id like to hear if I'm getting closer to the module sound or not. (i.e. the eurorack photo/recording + input sound given me a reasonable test criteria for the axo objects)
of course, Im sure doing this will also have a lot of fun... I had a blast night playing with axo clds with various audio sources 
update
reverb noise:
ok, so Ive determined the reverb noise... seems to be 'deliberate' in clouds
its appears to be coming from it using a 12bit depth on the reverb engine, rather than the 16bit that is being used for Rings and Elements, if I switch it to 16bit, it seems to be much cleaner, and also I dont lose as much volume.
unfortunately I cant make this optional to the end user (it needs a firmware rebuild) , so not quite sure if to keep the character, or go for the cleaner reverb.
I will make a final decision once I hear eurorack examples.
(best way to hear the noise is help patch, turn reverb right up an density to 12, and texture to 0.)
perhaps I'll also record an example
sample rate:
I found the clouds code expects 32k SR, so Ive adapted to 48k ... doesn't seem to make much difference... but I probably need to test with different source material.
unfortunately these changes require alternations to the firmware, so will require a new axoloti release... or at least users take a copy of the firmware from GitHub.