Thanks Mark, and yeah, unfortunately the coding stuff is of no use to me (that's partly why I came to Axoloti) it has to be a patch for me to understand it.
It does sound as if it can be patched, I get the impression at least three people know how it's done, and it looks like Blindsmyth posted a video of such a thing in that "reversed audio" thread, but I can't make it out due to the resolution of the video. I'm hoping one of them will post a patch when they see my post, that would be great!
Does seem odd not to have a reverse toggle on the relevant table objects though, especially as reversing a sample is such a popular thing among sample users. But as you know, I feel the same way about the filters, I feel they should have bipolar gain by default. These are really the sorts of things that will constantly trip-up relative noobs like me, cause we expect building-blocks to do this stuff for us.
I think what goes on in our heads most times is stuff like:
- It's a filter object, it should be able to filter with positive or negative gain, cause I can't code the other!
- It reads samples, it should play samples in both directions, not just one, cause I can't code the other!
On the one hand, the noobs have a point because Axoloti is an object-based environment, so it's fair to expect this to an extent. But on the other, as I read you point out before, the more object variants there are, the bigger the nightmare for maintaining them.